It’s a little rough around the edges, but a wonderfully playable, highly fun demo, filled with enough potential to get even the most jaded Sonic fan excited.
Still, it’s an absolute blast just to run around in, if only to see your pre-1999 3D Sonic dreams realized in a much more authentic, meaningful way. Lange and Murasaki Fox have created the most enormous incarnation of Green Hill Zone you’ve ever seen, and while it’s an awesome distillation of all the best things from Sonic’s 2D and 3D games, there’s a lot to see, but not a lot to do… Yet! It’s a demo.īut you can quickly see how making multiple levels of this size and scope, populating them with worthwhile objectives, and polishing them into something retail worthy would be a massive undertaking even with a Triple A team and budget. And with Sonic Utopia, you can kinda see how they were both wrong and kinda right. Sonic Team has long claimed that a fully 3D world, devoid of Sonic’s mouthy friends and meaningless crate puzzles, was an impossibility.
After years of polygonal 2D official games, a couple of fans have come along and shown us what an open world Sonic game could look like. An unofficial fan project brings to light the untold reality of a open world Sonic the Hedgehog game.